Week 30 - Trends Influencing NZ or Internationally
This weeks mission is to look at trends influencing NZ or Internationally that is relevant to my practice. I will be using a reflective model from Rolfe et al. (2001).
Step 1 - What?
I conducted some research into trends and feel like I already have a good handle on many of them as I am a digital technologies specialist that tries hard to use applied learning, support computational thinking, and creative inquiry etc. However when watching the video from New Media Consortium (2017) ‘wicked problems’ were mentioned and this captured my attention as I have not explicitly been focused on these and am unsure about how these might impact my current teaching and learning in the classroom. Have I really been using authentic and complex contexts based on wicked problems?
Step 2 - So What?
I went on to have a closer look into wicked problems and in the NMC/CoSN Horizon Report (2017) I have found some definitions of problems ranging from solvable challenges that we both understand and know how to solve; difficult challenges that are more or less well understood but for which solutions remain elusive; and wicked challenges, the most difficult, which are complex to even define.
So if these problems are complex to even define how do we help students develop the skills and knowledge to deal with these? What is required to successfully consider these in our daily teaching and learning? I found some suggestions and useful information on a Forum from the Ministry of Education Enabling E-Learning website suggest they are difficult because they involve:
- incomplete or contradictory knowledge
- the number of people and opinions involved
- the large economic burden
- interconnected nature of these problems with other problems
Some tips from the website include making sure we look at the potential behaviours that are linked to social problems, and identify what behaviours/action we want to endeavor to change. Also that we can break down the problem, into more a manageable ‘project size’ where students work in teams to collaboratively address elements of real world issues. Also in our NZ context it might be appropriate to include a whole-system perspective that requires us all to be invested and respectfully integrates Māori understandings of our natural world. So some good ideas from here that I could implement.
Step 3 - Now What?
In my teaching I could probably make sure I start with more socially fuelled and value ladened topics and then break down these real world problems into smaller ones that can be tackled by our students. For example next semester I am part of a learning module that integrates Digital Technology with Physical Education and Health. We could look at the positive and negative impacts of technology on our hauora (health and wellbeing) and the impact of hauora on our technological advances. We can look into how we can more explicitly incorporate these kinds of wicked problems into our teaching contexts.
References
Source: Daggett, B. (2014). Addressing Current and Future Challenges in Education. Retrieved from http://www.leadered.com/pdf/2014MSC_AddressingCurrentandFutureChallenges.pdf
Rolfe et al. (2001). Reflective Model. Retrieved from https://my.cumbria.ac.uk/media/MyCumbria/Documents/ReflectiveModelRolfe.pdf
New Media Consortium. (2017, August 29). NMC and CoSN Release the Horizon Report: 2017 K-12 Edition [Video]. Retrieved from Youtube
Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.
Ministry of Education. Enabling e-learning (n.d.). Forum: Wicked problems and real world issues. Retrieved from https://vln.school.nz/discussion/view/961940.
Hi Sandra. Its great to see you get a chance to examine this further through a Physical Education/Health perspective. As a fellow teacher in this field - I am always keen to see its development for our students. Based on the information regards wicked problems and the interconnected nature of these problems with other problems - I see your inquiry of the positive and negative impacts of technology on our hauora as very appropriate. Our haoura has four main dimensions (physical/social/spiritual/mental) based on Prof Mason Durrie (Whare Tapa Wha model)
ReplyDeletehttps://www.r2r.org.nz/maori-health/whare-tapa-wha.html)
which all connect with each other. If one dimension is lacking then the others can be affected too. For example if the impact of technology affect the social and mental dimensions, they can then impact the spiritual and physical. The inter-connected nature of these problems could also continue to have an impact on peers and society. I would be keen to see how you get on - great investigation idea!
Thanks Colette, it is uncanny about how relevant your comments are as I've just been reflecting and planning a new learning module called 'Sustainable Lifestyles' for next semester. Our school theme for semester 2 is sustainability. I am the Dig Tech lead and I'm working with a co-teacher who is the Health and PE lead and the big idea for our new integrated module is about how digital tech and hauora influence each other and how sustainable is this? We are going to look at both the positive and negative influences of health on tech and tech on health which are very value laden and I guess does constitute a wicked problem. Students will develop their own games and use digital technologies to improve someones lifestyle, like someone in a retirement home etc. So I really appreciate your ideas and can now see that it is a good idea to continue down this path, we can look at the impact of device and screen use and also how tech like fitbits and apps might positively and negatively influences our lives. Thanks for the ideas. We are also looking at trialling the Park VR game (https://www.geoar.tech/schools) on our school field which maybe you would also be keen to check out? Thanks for your thoughts they are very relevant and much appreciated.
DeleteGreat ideas Sandra. I also agree giving opportunities to be more creative in their work. Rather than us giving questions and problems to them to solve, it would be better if we tell them to go outside the box and see if there are any issues surrounding us, environment and start finding solutions. This would definitely encourage student agency too. VR is something that definitely is going to be a tool that would be popular soon. Great blogging
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